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Lastly, I already like your inventory system better than original SCP-CB system.ĮDIT: I'd like to add that your current INDEV already showcases features beyond what I've seen successfully implemented in previous conversion attempts.
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I'll add that I tried digging into SCP-CB's MapSystem code and failed to glean anything.Īlso, you mention Unity isn't great with lighting? I'm curious what version you're using because my experience with lighting/rendering in Unity (5+) has been great. Might I ask how you do your map (layout) generation? C# in Unity is my strong suit so I'd love to grill you about technical details of your project, and I'd also love to jump in and contribute if/where possible. I see you started off getting some tough stuff outta the way (map generation, pathfinding integration, model conversion?!?! HOLY YES). Well helloooooooooooooooooo!!! Damn, I was looking around this forum for a (promising) Unity port mere hours before you posted this.
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